Humersive Learning Project

Visual notes and diagram of the conversation from the Humersive Learning Project Kick-Off Event

The Humersive Learning Project

An actionable exploration of the intersection of humanity and immersive learning.

Led by ASU ShapingEDU Groundbreakers Emory Craig & Maya Georgieva

The Humersive Learning Project responds to several of the themes from the 2019 ShapingEDU Unconference. The Project will consider human and student experience in the context of emerging technologies and the convergence of extended reality (XR) and artificial intelligence (AI). We will explore how virtual environments and immersive technologies could profoundly reshape learning and social interactions. The Project will share research on the efficacy of XR learning experiences, identify critical socio-cognitive needs for XR in education and explore the possibilities for peer-review of content. A guiding question will be how we can humanize these technologies while simultaneously fostering innovation that will bring disruptive change to education.

During the first phase, the Project will focus on asking critical questions to develop guiding principles for Humanizing Learning (the framework) with interested members of the community. In the second phase, Maya Georgieva and Emory Craig will invite the broader community to contribute to building exemplars in an immersive environment. During the final part, Maya and Emory envision leading a working session at ShapingEDU where participants will be invited to contribute to, experience, and discuss the framework. The final document will be released following the conference incorporating contributions from the community. This first iteration of the Humersive Learning Project will conclude with a ShapingEDU LIVE online event.

Humersive Learning Framework in the Making

The Five Pillars of Humersive Learning:

  • Efficacy in Immersive Learning Experiences
  • Access and Accessibility in XR
  • The Convergence of Spatial Computing and AI
  • Ethics in a Digital Age
  • Innovation in the Higher Education Ecosystem

View the Humersive Learning Framework in the Making graphic.

Get Involved!

Join the Project Team!
Sign up for email notifications, event invitations, and information about opportunities to contribute!

Immerisve Gallery
Submission details coming soon.

Ongoing Discussion - #humersive-park

Join the conversation in the ShapingEDU Slack channel #humersive-park. Not in the ShapingEDU Slack workspace yet? Request to join.

Materials & Past Events

ShapingEDU LIVE: The Humersive Learning Project Kick-off
January 15, 2020
Watch the recording.
View the summary graphic.

Humersive Learning Framework in the Making
View the graphic.

Focus on Humersive Learning: Slack conversations

Each week, we will be discussing one of the five pillars of our draft Humersive Learning Framework. Conversation will happen asynchronously throughout the week, and we invite you to also join us in Slack at specific times in for live conversation.

Week I January 20 - 26, 2020
Efficacy of Immersive Learning Experiences
Slack Times: Thursday January 23, 6:00 pm EST

Week II January 27 - 2, 2020
Access and Accessibility in XR
Slack Times: Wednesday January 29, 11:00 am EST

Week III February 3 - 9, 2020
The Convergence of Spatial Computing and AI
Slack Times: Thursday February 6, 4:00 pm EST

Week IV February 10 - 16, 2020
Ethics in a Digital Age
Slack Times: Tuesday February 11, 12:00 pm EST

Week V February 17 - 23, 2020
Innovation in the Higher Education Ecosystem
Slack Times: Friday February 21, 12:00 pm EST

Emory Craig

Emory Craig

Emory is the Cofounder and Partner at Digital Bodies, a consulting group and a popular website for news and analysis of immersive technologies. He has worked with educational institutions, libraries, and international organizations to implement innovative learning environments and spark creative transformation. He has spoken at conferences around the world and recently served on an expert panel for the Organization for Economic Co-operation and Development (OECD) to develop preliminary policy recommendations for the use of AI in learning environments. As a futurist and writer, he is fascinated by the ways VR and AI will transform human experience and concerned by the potential ethical challenges. He focuses on the personal and organizational strategies we will need to learn and live in the future where experiences are available on demand, and the boundary between the real and the virtual disappear. An active participant in the NYC startup community, his background spans business, higher education, and the art world.

Maya Georgieva

Maya Georgieva

Maya is a futurist, educational strategist, and an immersive media designer. Her work in immersive media and the future of learning is featured in education and industry forums and publications across the globe. As the Director of Digital Learning and XReality Center at the New School, Maya works to engage the community and provide strategic leadership in creating an institutional culture and capacity for innovative design with emerging technologies, XR and AI. She is the co-author of the EDUCAUSE-ELI Transforming Higher Education Immersive Learning Series and has authored white papers and research studies on the future of Higher Education and Immersive Learning in EDUCAUSE Review, The Chronicle of Higher Education, EdTech Magazine, EdSurge, and Edutopia among others. Maya is the co-founder of Digital Bodies, an award-winning website focusing on VR/AR/MR, and their impact on media and society. She has worked with Google, HP, Microsoft, Intel, and various education and non-profit organizations on developing immersive experiences and strategy. She has provided insights to the United Nations and the European Commission on policy recommendations on the future of learning and work.